In addition to the damage type advantage, the combat system has a number of specific features:
Each ship has a minimum weapons spread, set to 80%. This means that the minimum damage that the ship can deal to the enemy fleet is 80% of the damage, and the maximum damage is 100%. Damage values are rolled randomly at the moment when ships engage in battle, during blockades, planetary battles, etc. For each ship in the fleet, the weapons spread is calculated separately.
Example. A Titan has 100 damage. The weapons spread in a battle rolled at 90%, which means that its damage this time will be 90.
Fleet size advantage is a mechanic that increases the defense of the larger fleet. As we already know, ships in a battle will have different weapon types, armor classes and stats, and all of them will have different weight and occupy a certain area while in space, on a planet or in a blockade. So it is logical that in a battle between a large fleet and a small one the large fleet will lose fewer ships due to its huge firepower.
Example. The total storage of the ships of fleet A is 300 hangars, and the storage of fleet B is 100 hangars. So fleet A is 200% larger, and for each extra 100% it will receive a defense bonus of 12.5%. So the total bonus will be 25%. It should also be noted that the size advantage bonus cannot exceed 50%.
Ships in attack and defense have different priorities. Warships are a higher priority target for the enemy fleet in both cases, but in case of defense, they take the brunt. If ships are in attack, the priority shifts to, Valkyrie bombers, and the non-combat fleet (if any) suffers significantly more damage.