The Missile Tower is a planetary structure that protects the planet from attacks.
Allows you to build and store missiles to protect against attacks and blockades.
The number of Missile Towers on the planet is unlimited.
Unlocks the ability to build a Shield Generator.
Missiles are fired at enemy targets automatically when the targets are present on the planet/Space Station. Once missiles are produced, they are fired immediately (if there are targets), if there is a suitable type of missile for the targets.
This requires the presence of at least one Missile Tower on the planet.
Missiles are produced and stored in Missile Towers, they cannot be bought/sold or transported through space (only produced on planets and Space Stations).
It is possible to auto-build rockets starting from 100 units.
Depending on the type of planet (its color and size), Missile Towers have different missile capacities on different planets:
Capacity = Missile Tower level * Planetary Factor[1]
Empty Missile Towers (without missiles) fire at the attacking fleet 1 time at the start of combat.
This damage is of rail type.
And in case of Bombardment - they fire at Valkyries every "tick" (every 10 minutes).
Damage = 100 * (sum of levels of all Missile Towers) * Planetary Factor[1]
There is the Rocketman Skill that increases the missile storage by +1% per level.