Missiles allow you to further protect the planet from attacks.
Missiles are more efficient than ships in terms of time-cost of production.
A missile can hit multiple targets depending on the number of warheads.
Missiles are fired at enemy targets automatically when the targets are present on the planet/Space Station. Once missiles are produced, they are fired immediately (if there are targets), if there is a suitable type of missile for the targets.
This requires the presence of at least one Missile Tower on the planet.
Missiles cannot destroy Локи scouting ships under any circumstances (blockade/attack/scouting) due to the small size and high speed of the scouting ships.
Missiles are visible during successful scouting. But the report itself will say “missiles fired” - this is the standard wording.
Missiles are produced and stored in Missile Towers, they cannot be bought/sold or transported through space (only produced on planets and Space Stations).
It is possible to auto-build rockets starting from 100 units.
There are 4 types of missiles in the game:
Missile Cobra-M1 - a short-range missile with a single warhead designed to automatically destroy an enemy fleet during an attack of a planet.
Characteristics:
Missile Sticks-XL - Long-range missile with one warhead, designed to automatically destroy the enemy fleet during the Blockade or Bombardment of a planet or Space Station.
Characteristics:
Missile Aurora - universal missile with four warheads, designed to automatically destroy the enemy fleet both during the attack and capture of the planet, and during the Blockade or Bombardment of the planet or Space Station.
Characteristics:
Missile Х-Ray - special missile with one warhead, designed to automatically destroy only planetary bombers Valkyrie during Bombardment of a planet.
Characteristics:
Initially, only Sticks and Cobra missiles are available; two more types are unlocked by leveling up the Rocketman skill.
In addition, the “Rocketman” skill increases the missile storage space by +1% for each level.