Orbital Station is a unique galactic apparatus that dramatically expands the player's capabilities when it is upgraded and used correctly. In each galaxy, the player can have only one orbital station (abbreviated as SS), it is created at the moment the player appears and circles over his first planet, protecting it from capture (later the OS can be transferred), the orbital station cannot be destroyed by any what conditions.
The orbital station is the base (concentration of forces and resources) of the player in a separate race.
It can store a huge amount of minerals, ships and other resources, it is also at the orbital station that skills are learned and other planets are controlled, only due to the large capacity and the ability to almost instantly transfer the orbital station from one end of the galaxy to the other, massive attacks can be carried out. But of course each of the functions has its own limitations.
At the top is the mechanism for performing Hyperjump. This is the transfer of the OS to another planet. Immediately after the start of the game, the Hyperjump will not be possible until the initial timer of 24 hours has passed.
Staking resources is not really staking, but rather burning off surplus, because it is impossible to take resources back from staking. Beginners are not advised to stake anything.
Expedition is a game mode in which you can earn energy, solarium or game PTS tokens, which can be exchanged for GLX tokens or to open the "Container of the Ancients" which contains various NFT artifacts.
Exchange - here you can exchange race minerals, which players receive for exchanging minerals mined on planets, for GLX tokens.
1 race mineral = 100 GLX
The orbital station allows you to exchange a race mineral for a solarium.
1 race mineral = 1 solarium
note that reverse conversion is not possible
To do this, you just need to deliver the required amount of the mineral of the race to the orbital station and exchange it in the "Resources" tab.
If you send a fleet from an orbital station, and at the time of its return, the orbital station changes its geolocation (for example, the player moves it to another planet using a hyperjump), the fleet will first go to the planet from which the attack was sent, then the ships will try to land on the planet, and if they run out of space, they will head to the new location of the orbital station. This is a very important point, keep this in mind when moving the orbital station.
At the orbital station for the transportation of various resources and the placement of [space ships] (/en/home/ships) there is a huge storage compartment with a bunch of holds. Each type of valuables in the game has its own storage limit, and in some cases there are even holds with an unrobable supply of resources.
Through skill research, pumping the orbital station and using artifacts, can significantly expand the storage.
By going to the "Resources" tab on the Orbital Station, you can see all your ships in one place, minerals, energy and solarium - this is your main repository. This tab also displays the race mineral conversion menu to the solarium and hangar limit.
Orbital Station, unlike planets, has unlimited storage capacity for all kinds of minerals. This is possible through the application of the unique technology of the ancients, built into each compartment of the storage in the Orbital Station.
However, for this reason, not a single mineral has an unrobable supply (with the exception of energy and solarium), i.e. in case of defeat, absolutely all minerals will be stolen.
We recommend immediately processing minerals at Space Stations, and in case of an unexpected attack, urgently burn minerals or get a lot of energy in a power station - the result depends on the pumping of skills and your skills.
The orbital station is able to accommodate many times more ships than any planet, but the number of hangars is still limited.
The hangar limit is equal to the sum of the capacity of all spaceports on the player's planets.
You can increase the hangar limit in the following ways:
It is worth paying attention to the fact that ships take up space in OS hangars, regardless of where they are located. This is the total fleet limit on the account. Exceeding this limit entails the following sanctions:
These bans will be automatically lifted as soon as the number of fleets meets or falls below the hangar limit.
The Orbital Station can store an unlimited amount of energy and a solarium, but the possibilities for those who want to rob these resources are even more unlimited. Therefore, each Orbital Station has compartments for storing an untouchable amount of energy and a solarium.
The amount of unlooted resources depends on a number of factors:
points * 1000 for energy
points / 100 for solarium
Let's look at an example:
There is an orbital station that stores 500 million energy and 500 solarium, while the player used 15 thousand points, the skill "solarium storage on the OS" is fully pumped (300) and the skill "energy storage on the OS" is half pumped (25kk), the orbital station itself circling over a planet with a power station that has an unrobable energy limit of 5 million and an unrobable solarium limit of 20. Thus, in the event of an attack, 45 million energy and 470 solarium will be protected.
Other resources such as modules, do not have restrictions on storage at the Orbital Station, but in the event of an attack they can be robbed clean, do not forget about this when you decide to store valuable cargo on the Orbital Station without proper protection!
The Orbital Station can serve as a place for processing minerals like a planet or Space Station, for this there is a huge branch of the power plant that allows you to instantly process any amount of minerals.
You can find the power station in the tab of the same name on the orbital station. For the exchange, it remains to enter the amount of minerals and click the convert button.
The multiplier with which minerals are converted into energy is initially equal to 1. You can increase the exchange coefficient by pumping a special skill, which is called - "Efficiency of the power plant on OS". Maximum exchange ratio - 6x.